デジモンカードゲーム

Digimondle

One card a day out of — — every set from ST-1 to BT-26. You are guessing a specific printing, not a Digimon: there are 38 different cards called Agumon and they do not share a stat line.

○ Classic○ Art○ EffectSolve all three of today’s modes to take the day.
    Memory 0 · 0 guesses
    How to play

    Classic

    Name any card. Nine attributes are graded against the day's answer:

    Exact match Partly right — some values overlap Nothing in common ↑The answer's number is higher (↓ = lower)

    The dashed green tile is the strongest clue in the game. Option and Tamer cards have no Level, DP, Form or Attribute — those fields simply do not exist on them. So when a tile comes back green with a dash, it is not saying "no data": it is saying the answer does not have this field either. Guess one Option card and five columns light up at once, and all 3,065 Digimon are gone.

    Partial credit is only for overlapping colours or types — a card that shares one of two colours, or one of its Digimon types. Everything else is right or wrong.

    The Set arrow points in time, not at the set number: ↑ means the answer comes from a later English release than the one you guessed. Sets from different lines interleave, so BT-18 and BT-19 both landed in November 2024 while EX-08 came between BT-19 and BT-20. Promos are just P, and limiteds just LM — each covers years of separate printings, so neither can point anywhere and both simply miss.

    The Rarity arrow climbs C, U, R, SR, UR, SEC. Promos sit outside that line for the same reason they sit outside the Set one: P is a printing channel, not a pull rate — a tournament card and a tin exclusive are both promos, and every limited is filed as one too. So a promo never points, in either direction; it is only ever right or wrong.

    Art

    A slit of the illustration, blown up past the point of recognition. Every guess widens it, down to a floor it never goes past — because the rules text on a Digimon card is printed over the art, and there is a thumbnail of the same Digimon tucked in the inherited-effect box at the bottom. The window stays between 24% and 52% of the card's height so neither ever comes into view.

    Effect

    The card's rules text, with its own name blanked out. Inherited and security effects come along too when the card has them. References to other cards are left intact — a text that names [Omnimon] is telling you something real.

    Art and Effect do not show the comparison grid. The clue is the mode; all you get back is a list of what you have ruled out.

    Searching

    Type the way you talk about cards. bt14 agumon finds the Agumon from BT-14 without you having to remember it is 086. greymon x finds Greymon (X Antibody) — no brackets needed, and the plain Greymons sort below it. metalgreymon ace works too, even though ACE is printed on the card rather than being part of its name. Every word you type has to match something, so adding a word always narrows the list.

    Anything the grid grades is searchable, not just names. lv3 — or lvl 3, or level 3 — gives you the Rookies; free the Free attribute, vaccine the Vaccine one; purple a colour, tamer a card type, dragonkin a Digimon type, sec a rarity. Costs and DP want their name in front of the number: cost5, dp11000 or dp11k. A bare number on its own is still read as part of a name or a card number.

    Because every word has to land, these stack with each other and with names: lv3 red is the red Rookies, free mega the Free-attribute Megas (Rookie, Champion, Ultimate, Mega and In-Training all work, even though the board stopped grading Form), and bt14 lv6 vaccine narrows all the way down. Cards matching on their name are listed above cards matching only on a field, so black still opens with BlackWarGreymon before the rest of the black cards.

    The streak

    A day counts only when all three daily modes fall — Classic, Art and Effect. Solving one and walking away does not take the day, which is why the bar at the top names the ones still outstanding. Give up on a mode and that mode simply stays unsolved; you can come back to it until midnight UTC.

    The marker beside the memory gauge digivolves as the run grows: Fresh at one day, then In-Training, Rookie, Champion, Ultimate and Mega at twenty. Miss a day entirely and it hatches back to nothing — though your best run is kept.

    Daily and Endless

    Daily is the same card for everyone, from a fixed year-long schedule; it never repeats a card inside a year and keeps the same Digimon name at least two months apart. Your progress is saved, so you can close the tab. Endless deals a fresh card whenever you want one and works through the whole pool before it repeats anything — nothing is saved and nothing counts toward your streak.

    Move your streak

    Everything is kept in this browser, so a new device or a cleared cache starts you at nothing. Copy the code below and paste it in on the other machine.

    The code carries which days you finished, not the number itself — the streak is recounted from those days when it lands, and restoring merges with whatever this browser already has rather than overwriting it.

    As an eBay Partner, this site may earn a commission from qualifying purchases made through eBay links. An unofficial fan game, made for fun. Digimon is Akiyoshi Hongo's, and the card game is Bandai's. Card data merged from digimoncard.app (MIT) and the digimoncard.io public API. Card images are loaded from those hosts as you play rather than copied here — which is why the newest set occasionally falls back to a scan with a SAMPLE watermark on it. Privacy.